New Line of Weapons at RPS Island
Posted by Kenn Nilsson on July 28, 2010 :: 7:37 pm
Working in conjunction with Wishbringer, RPS has unveiled the first 8 items in our ‘official’ weapon line. Each weapon has been carefully scripted and lovingly sculpted and textured. Each weapon is also only L$500.
Please take a look at them at RPS Island.
New Weapon Damages
Posted by Kenn Nilsson on July 23, 2010 :: 6:24 pm
A team of players has been working with several test weapons in repeated battles with each other. Their stated task has been to develop a set of weapon-speeds and weapon-damages that will result in consistent and balanced battle results between each other no matter the weapon type used. What that means is that if one of these players would always beat another player with 10 health remaining when they used the exact same weapon … that same player should always beat that same other player no matter what weapon each is using, including allowing each to use different weapons in the same match.
The result has been a refining of our four primary weapon groups:
1 – fast weapons
2 – moderate weapons
3 – slow weapons
4 – very slow weapons
In general, what the players found was that weapon speeds needed to be slowed down (fast weapons are now one strike per 0.75 seconds – up from 0.50 – and very slow weapons are now one strike per 3.0 seconds – up from 2.0) and that faster weapons needed higher damages (fast weapons are now 15 dmg. where they used to be 12, but very slow weapons are still stable at 30).
This change in weapon damages does NOT require a weapon update. Your weapons will automatically load the new values when you login/equip. This group of testers is still working hard to further the balancing efforts and will be providing both variable ‘ranges’ for weapons as well as individualization by weapon instead of by group.
Melee weapons are the only weapons affected for now. Ranged weapons will be setup next.
Feedback and Response Feature
Posted by Kenn Nilsson on July 14, 2010 :: 6:33 pm
RPS has been taking feedback through the Feedback link for some time now. I’ve been reading and paying attention to every piece of feedback given.
In the interest of a) reducing duplicate feedback entries and b) helping individuals to see responses to their feedback, I have adjusted the Feedback page so that it shows all comments made in a format that anyone can read them. Names and date-of-report are NOT included and solved issues or implemented feature requests are erased after the solution has been implemented. However – this list allows you to read the reports submitted by others as well as any response given to such reports by RPS. Just visit the Feedback page and select “Yes” to the “View Feedback?” question.
RPS Island Parcels for Rent
Posted by Kenn Nilsson on July 9, 2010 :: 11:01 pm
Now that RPS Island is no longer part of a role-play area, we’ve re-organized the place and put out 12 parcels available for rent to commercial endeavors (no residential rentals please). Each parcel is 4096 meters large, has great visibility, and can handle 937 prims. In addition, both RPS and AeonVox are also in the region – providing great anchor store / traffic pulling locations for extra visibility.
If you’re interested in the parcels – come by and visit, or check out the rental site at http://rental.aeonvox.com
I would love to see some role-play oriented establishments on the island … and yes, if you’d like to go in with several of you and share a 4096 with 2-3 stores you’re more than welcome.
RPS 3.00.06 + RPS 3.00.07
Posted by Kenn Nilsson on July 7, 2010 :: 3:09 pm
As announced last week, RPS 3.00.06 was released today. Shortly after release, it was discovered that a new bug resulted in the Mental tab disappearing out of sight when minimized. As a result, RPS 3.00.07 was released right on its heels. RPS 3.00.07 is the current version of RPS. RPS 3.00.06 should be skipped altogether.